ferecopper.blogg.se

Shaders mods for beamng.drive
Shaders mods for beamng.drive








shaders mods for beamng.drive

  • Fixed removing engine also removing the wheels for some vehicles.
  • Tied fire thermals to engine and brake thermals.
  • Improved dirt and gravel surface friction values (gains more grip with sliding than before).
  • Increased sensitivity of duplicated beam warning.
  • Small optimizations in the physics core (~5%).
  • #Shaders mods for beamng.drive update#

    If you need to kill time until you reach your computer or the update downloads, you can continue reading the full list of the changes for version 0.15: Thanks for the awesome year 2018, on to career mode in 2019! 🙂 The whole BeamNG team wishes you all some happy, relaxing Christmas holidays! Which, by the way, is a good excuse to test drive 700+ kilograms of post-war economy goodness, and discover all of its variants, aftermarket parts, and colorable paint jobs! 😉 Your mileage may vary, but we think most computers should see some improvement, so cross your fingers and check for yourself. As an example, here’s the improvement at ECA and WCUSA maps, as tested in a particular computer configuration: These optimizations may partially translate into other maps, depending very heavily on the map and on your hardware. This forced us to postpone the original release date some months ago, so we could optimize our game engine for this kind of complex map.Īfter all that work, we’ve seen framerates improving up to 240% on Italy, which means it’s now playable on most computers.

    shaders mods for beamng.drive

    And that’s not all, as a few areas have yet to be populated with further detail and polish in future updates.Īll of this combined meant that initial versions of Italy were simply too resource intensive. Going further off road, you’ll find Italy includes no less than 140,000 individual plants. This road network links together several rural and urban areas made up of roughly 2,100 buildings. Italy features 120 kilometers of lovingly hand-crafted twisty roads, together with more than 4,300 manually placed traffic signs, and of course the vast amounts of associated road marking, fences, curbs, walls and other roadside features. That’s an area of 16km², four times as much as our previous largest map. To gain some perspective about the work that has gone into Italy for the past 2 years and 8 months, here’s a comparison with a few of our other existing maps: Important graphics and physics optimizations, along with our usual stack of improvements and fixes.Kit it out as a vintage racer, street machine, or baja buggy! As the base model might be a bit too mild for some, we have included tons of customization parts to make things more exciting. Powered by an air-cooled engine, there is no radiator to damage, but keep an eye on the temperature gauge, as too much hard work without enough airflow can swing the temperatures into the red. You might find yourself giggling as it eagerly pivots around switchbacks and narrow cobblestone streets however, some unnerving lift oversteer will put the fear in you as speeds increase. It’s lightweight, nimble, and durable, but of course, absolutely terrible in a collision.

    shaders mods for beamng.drive

    Taking cues from German and Italian economy cars of the 50s and 60s, we’ve created the perfect match for the new Italy map. The Autobello Piccolina might seem funny and small, but it’s no joke. You have all been very patient, and the wait is finally over: today we’re releasing the new update, which includes some hotly anticipated features, including: A Small Car on a Big Map – Version 0.15 released










    Shaders mods for beamng.drive